Character flings faster than render speed

"What issue are you having? Describe what is happening when the bug occurs. Describe what you would normally expect to occur.
Sometimes, when the character gets pushed outside of max boundaries without being killed, the character doesn’t render correctly.

Does the bug happen 100% of the time?
If so, are there steps that reproduce the bug? Please list them in very high detail. Provide simple example places that exhibit the bug and provide description of what you believe should be the behavior.
It doesn’t happen 100% of the time

Where does it happen?
Happens normally on any game

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And they said nothing can go faster than light…

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I feel this is relevant to the topic and should more or less clear up what’s happening, although the flinging seems to be a physics bug.

https://devforum.roblox.com/t/the-future-of-rendering/64785

Pretty accurate representation of what happens at the center of a black hole. Roblox physics are spot on!

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:grin: Agreed, i’ve seen this happen too - and tbh its pretty amusing, I don’t see any reason why a player should encounter this during a normal gameplay session.

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It’s happened to me making tracked vehicles like a bulldozer. The HingeConstraints in the tracks sometimes get stretched beyond their limits and if the player is nearby and gets hit by one of these light speed items then they get flungified.

I remember in the spring physics solver that sometimes, if your character got launched upwards, instead of decelerating, it would accelerate and would not stop going up until you reset and respawned. Fun times.

EDIT: Small characters never liked big tools. I don’t remember any time in which using swords while small was fun, for the reason described in the OP.

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What’s actually happening here is the result of floating point precision, not the rate at which things are rendered. Roblox is not impacted by any sort of rolling shutter effect.

To put it simply: The larger a value is, the less decimal precision it can have. Since the character is flinging away extremely quickly, they are reaching these areas without much trouble. I made a place that lets you directly see the effects of this lossy precision:

4 Likes