Character Floats when jumping

I was testing out my game when I ran into an issue with the character. If you jump in the game, your avatar will sometimes float a bit above the ground. If you stop moving then the character will just float down onto the ground, but if you move forward you will keep floating. I have tried to mess with the hipheight of the character but nothing would work. There isn’t anything that the character is colliding with. If anyone knows how to fix the floating issue, please let me know.

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I don’t have any free models in game or any custom animations.

There is a model called “Walker” in your project tree, does this have any code in it? Does your “StarterPlayer” folder have any code running inside it of your own? Are you sure there are no models/parts inside the folder called “Map”, or any hidden terrain below the baseplate with a low collision resolution, that could cause this? Does it always happen when you jump, regardless of where the character is located on the baseplate?

The walker in my project tree is an enemy. It does have code in it but the script is disabled and its only for animations. The starterplayer does not have any code running in it. The map folder has no invisible parts that are messing with the player. The issue occurs anywhere I jump. However, the map is a meshpart and not a baseplate because I wanted it to look like an island. I think this might cause the issue.

I think if the map is a single meshpart, then this is the source of the issue… Every mesh has a collision mesh tied to it, and its behaviour will depend on how -and with what software- the mesh has been created, the resolution of the mesh (i.e. number of vertices) and the algorithm used on the mesh to generate its corresponding collision mesh.

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