My character gets flung when walking into objects / spinning near objects. The viewmodel has collisions turned off, and the only part in the player that has collisions on is the rectangular hitbox. (Photo below)
maybe check and set up collision groups properly for your hitbox and game objects to ensure they don’t interact with each other, put them in different collision groups.
Someone on my discord managed to help me fix this.
It was an issue with the shape of the hitbox - the Rectangular shape meant that it sometimes clipped into other parts when the player turned around.
All I had to do was change the player’s hitbox to more of a square than a rectangle (see image below)
Thank you all for attempting to help - I really appreciate it.