What do you want to achieve?
I want to have my Character Move Correctly.
What is the issue?
As soon as I Played an Animation on the character It just bugs out after the animation is finished And Moves with an Weird Hitbox. Like Here:
What solutions have you tried so far?
I already Tried setting CanCollide off on EveryPart [It’s an StarterCharacter]
adding a little bit to the Humanoid Hipheight.
make sure all parts are cancollide off except for the HumanoidRootPart, UpperTorso and LowerTorso, but idk the exact issue because there is not enough details provided
I think you need to try and make a script that refresh the character’s animation. If that also can’t fixed it, I think you have to disabled the Character’s can collide ability (using script of course). However, I can’t be sure since you didn’t provided output/developer console/script screenshot. Goodluck
So uh didn’t work sadly.
But I did Try to Anchor the Complete Character after the animation was played. then I Unanchored it Again. It worked fine.
But I don’t quite have the Idea how to script that in.
I also fixed the Workspace AI thing in the Startscript.