The client makes no modifications to the character, at all.
The only thing that I can think of right now is my custom spawning functionality.
--< Module >--
local Character = {}
function Character:OnPlayerAdded(player)
player:LoadCharacter()
end
function Character:OnCharacterAdded(player, character)
local function OnDied()
wait(5)
if player.Parent ~= nil then
player:LoadCharacter()
end
end
character.Humanoid.Died:Connect(OnDied)
end
return Character
I have had this issue for a while now, but decided I can’t take it anymore… If anyone can help, that would be amazing!
Well, I have no idea why the vector has nan values but the simple solution was to just ignore it if it did have nan values. So this was the solution I guess. Thanks everyone.