Character is being destroyed ONLY ON THE CLIENT?

Hello!

  1. What do you want to achieve? I’m trying to get my character to stop being destroyed on the client. I know its only doing it on the client and not replicating to the server because I’ve seen people experience this bug before when testing, and I could see their character on my client.

  2. What is the issue? I have literally nothing inside of my code which deletes the character.

  3. What solutions have you tried so far? I looked up and tried to see if anyone else has had my issue, no one I could find has.

Any extra info will be provided when asked. All I know right now is that it might be my Animate script (as I am using an old one to recreate the retro animations) with a modern one with modified animations but it still does it.

Thanks!

When you say Destroyed is it being completely removed in the Workspace, but it’s original is still in the Players Service?
Does it make a difference how far away you are from the player who’s been destroyed? If you’re 200 studs away and can still see them it may be lag in your game keeping their visual image there.
Do you have StreamingEnabled true?

Have you put any free models in your game, or installed any plugins recently in Studio? Or if you are using Team Create have any others working on it done that? The model or plugin may be compromised and put a script inside some obscure location you wouldn’t expect to search in.
Try going into the Explorer window search bar and searching the term Instance:Script (I think, I may be wrong about the exact terminology) and it should show you all the scripts in your Explorer window so you can see where they are.

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It is still in the Players service, but being destroyed from the Workspace. That’s what I mean by Character.

I know it isn’t a script because of one thing; It has only begun to do this after I migrated all the assets to a Model which loads everything in, because I had 8 or so places in there which I’d have to make the change to before.