Character is strafing horizontally when jumping

For that I would recommend just deleting the line in the chat local function that triggers the remote event, having the remote event not fire won’t break anything and will fix the issue. As for the back break not triggering…


Make sure “if distance <= 6” also has “and false”, because otherwise the back break will only trigger when the player is a good enough distance away but not too close. Adding and false will make him only do the back break regardless of distance.

alright, i will try doing that

i copied the strafing.
strafing.rbxm (33.0 KB)
now im going to try to debunk it.

I may have found the issue, it seems like anchoring the humanoidrootpart causes the problem, but I’m not sure yet

1 Like

alright, also forgot to mention. in this game called “R6 Dances” if you grab a truck key and equip it you will strafe when jumping.

If I had to guess I would think it might be because the key has mass

more than likely, also if it is the rootpart being anchored. you can re animate it when the player in in a while wait() do loop. and teleport them to the brutes rootpart nonstop until it stops

example:

canteleport = true
while true do()
if canteleport == true then
char.HumanoidRootPart.CFrame = brute.HumanoidRootPart.CFrame
end
end

then simply make canteleport false when it stops the animation

Thanks for the suggestion, but I think I’ll just set the jumppower and walkspeed of the Humanoid to 0, and then make the character temporarily not collide with the brute using collision groups. I’ll set this up in a minute, but until then I’m going to mark the solution as being because the humanoidrootpart was anchored and then unanchored.

Thanks for your generous and diligent help, I appreciate it alot.

1 Like

alright, youre welcome. feel free to ask any more questions!

Course, have a great day and good luck on your future projects.

thanks, you too!ㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤ

This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.