So I’m making a detain tool that would make it so I can drag players around but for some reason when I jump while detaining them I loose my walkspeed
This is the server code:
local remote = game.ReplicatedStorage.DetainEvent
remote.OnServerEvent:Connect(function(plr, target)
if plr.Backpack:FindFirstChild("Detain") or plr.Character:FindFirstChild("Detain") then
local Target = game.Players:GetPlayerFromCharacter(target)
local Weld = Instance.new("Weld")
Target.Character.Torso.CFrame = plr.Character.Torso.CFrame * CFrame.new(0,0.2,-5)
Weld.Part0 = plr.Character.Torso
Weld.Part1 = Target.Character.Torso
Weld.C0 = plr.Character.Torso.CFrame:Inverse()
Weld.C1 = Target.Character.Torso.CFrame:Inverse()
Target.Character.HumanoidRootPart.Massless = true
Weld.Parent = Target.Character
print(Target)
end
end)
The detain is still missing some features such as undetain but I need the core detain to work first.