Character mesh deformation

  1. Im making a game where you are a cat with a rigged mesh, but physics of the character are very bad and i don’t know what to do

First image: Normal cat character
gadffad

Second image: Same character walking to a small rise, the same thing happens on any wall.
Captura de pantalla 2023-04-05 211434

If anyone had a similar problem or has an idea how to fix it I would appreciate the help, thanks for reading.

Solution was change the mesh to the humanoidrootpart

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