Character not loading properly when teleporting after spawning

  1. What do you want to achieve? Keep it simple and clear!
    I want the player to teleport to their checkpoint when they respawn

  2. What is the issue? Include screenshots / videos if possible!
    It does teleport them, but whenever it does the character is invisible and starts to fling away. I’m waiting for the character to load so I can’t see the issue.

  3. What solutions have you tried so far? Did you look for solutions on the Developer Hub?
    I tried finding alternatives of changing spawn points but it involved using teams and I do not want to do that.

After that, you should include more details if you have any. Try to make your topic as descriptive as possible, so that it’s easier for people to help you!
i can send videos if you want.

1 Like

hrp.CFrame = CFrame.new(checkpoint.value.Position + Vector3.new(0, 5, 0)
char:PivotTo(CFrame.new(checkpoint.value.Position + Vector3.new(0, 5, 0))

2 Likes

There is this age old bug where setting the position of the HumanoidRootPart does some wacky stuff, set the CFrame instead to get around it.

Use char:MoveTo() or char:PivotTo() instead, setting the HumanoidRootPart’s position gets buggy, which breaks the character.

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