Character not synced with server with RopeConstraint

I have NPC which knocks down characters within range and makes them ragdoll than it’s meant for the NPC to drag the knocked down character. Locally it works fine but looking from the servers perspective or another players the characters that get’s dragged do not move.

The NPC and knocked characters gets connected by a RopeConstraint that is how the drag effect is made but that makes som issues with network ownership, but i reset the network ownership of the NPC to “nil” as soon as i connect them with the rope. Same for the player I make the players ownership to the “owners” network and not the server. But nothing really fixes it.

Horrible quality of the video below but here you will see the issue.

You might need to mess with SetNetworkOwner. View it’s article here.

I’ll read more about NetworkOwner thanks.

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I played around a little with NetworkOwner and managed to fix the horrible lag.

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