I have a Character that I am trying to get to fall to the floor.
Currently I am using a ragdoll with ball socket constraints and a physics state,
but this character doesn’t want to fall over like his friend over here.
I am getting a lot of these “standing ragdolls” but I have no idea why its still trying to stand or how to make it fall.
I’ve tried deleing the humanoid, killing it, and a lot of messing around with the constraints.
But he is still standing… I don’t know how to make him fall.
Thanks I forgot this stuff existed, but do you have any tips to make work well?
the results aren’t pretty yet lol
getting a lot of flying helicopter characters
I was considering doing align orientation, but I didn’t want it to fix my x and z rotation,
but I guess I could just change the goal based on the character