Character Ragdoll would rather stand

Hello!

I have a Character that I am trying to get to fall to the floor.
Currently I am using a ragdoll with ball socket constraints and a physics state,
but this character doesn’t want to fall over like his friend over here.

image

I am getting a lot of these “standing ragdolls” but I have no idea why its still trying to stand or how to make it fall.

I’ve tried deleing the humanoid, killing it, and a lot of messing around with the constraints.
But he is still standing… I don’t know how to make him fall.

Thanks in advance.

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image

Its really common also
they float a little bit before they stand still / hopefully fall over

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One, you can try offsetting or changing the orientation of the model’s primarypart or pivot upon death.

Or two, you could try applying LinearVelocity or AngularVelocity applied too HumanoidRootPart to Ragdolls upon death.

Or three, you could change its AlignOrientation

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Thanks I forgot this stuff existed, but do you have any tips to make work well?
the results aren’t pretty yet lol

getting a lot of flying helicopter characters

I was considering doing align orientation, but I didn’t want it to fix my x and z rotation,
but I guess I could just change the goal based on the character

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Tilt just a little, then destroy the velocity itself.

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