I’ll get straight to the point, so what you see in this video is a debugger, so basically, this bone visualizer/renderer is an essential component of the debugging engine. This powerful tool pretty much allows me to analyze and manipulate skeletal animations with ease. By providing a clear visualization of the bones’ movement, I can identify any issues or glitches in real-time.
This bone visualizer/renderer is applied to all humanoids, it also detects errors within the bones of the rig itself and those errors show up in the status, you also have the calculation of the actual bones.
The debugging engine is called “Tool X Engine” it’s a advanced and complex development tool that makes making games a easier process, especially for complicated games on roblox.
This tool is also still in development and there are many more features coming.
What you see here is the status effect for the bones visualizer/renderer which is yet to be integrated into the system
Green = very good
Orange = medium
Red = very bad