Character Scaling Camera Issue

Hi, so I’ve scaled characters in my game to be much smaller, however the issue is that for whatever reason the camera seems to be slightly above the character at this size. Can you help?

Screenshot 2023-10-30 at 17.42.29

The script I use:

local cameraHeightOffset = 0
local fieldOfView = 70

game.Players.PlayerAdded:Connect(function(Player)
Player.CharacterAdded:Connect(function(Character)
local Humanoid = Character:WaitForChild(‘Humanoid’)

	-- Adjust player's size
	for i, Child in pairs(Humanoid:GetChildren()) do
		if Child.Name == 'BodyDepthScale' then
			Child.Value = 0.1
		elseif Child.Name == 'HeadScale' then
			Child.Value = 0.1
		elseif Child.Name == 'BodyHeightScale' then
			Child.Value = 0.1
		elseif Child.Name == 'BodyWidthScale' then
			Child.Value = 0.1
		end
	end

	-- Create a custom camera rig
	local cameraRig = Instance.new("Camera")
	cameraRig.Name = "CustomCamera"

	-- Calculate the camera's position based on the character's proportions and control variables
	local headPart = Character:WaitForChild("Head")
	local headPosition = headPart.Position
	local characterSize = Character:GetExtentsSize()
	local cameraHeight = characterSize.y / 0.1 - cameraHeightOffset
	cameraRig.CFrame = CFrame.new(headPosition - Vector3.new(0, cameraHeight, 0))

	-- Set the camera's field of view based on the control variable
	cameraRig.FieldOfView = fieldOfView

	-- Set the Workspace's CurrentCamera to the custom camera rig
	game.Workspace.CurrentCamera = cameraRig
end)

end)

I confirm - I see this issue too.