Hi, so I’ve scaled characters in my game to be much smaller, however the issue is that for whatever reason the camera seems to be slightly above the character at this size. Can you help?
The script I use:
local cameraHeightOffset = 0
local fieldOfView = 70
local Humanoid = Character:WaitForChild(‘Humanoid’)
-- Adjust player's size for i, Child in pairs(Humanoid:GetChildren()) do if Child.Name == 'BodyDepthScale' then Child.Value = 0.1 elseif Child.Name == 'HeadScale' then Child.Value = 0.1 elseif Child.Name == 'BodyHeightScale' then Child.Value = 0.1 elseif Child.Name == 'BodyWidthScale' then Child.Value = 0.1 end end -- Create a custom camera rig local cameraRig = Instance.new("Camera") cameraRig.Name = "CustomCamera" -- Calculate the camera's position based on the character's proportions and control variables local headPart = Character:WaitForChild("Head") local headPosition = headPart.Position local characterSize = Character:GetExtentsSize() local cameraHeight = characterSize.y / 0.1 - cameraHeightOffset cameraRig.CFrame = CFrame.new(headPosition - Vector3.new(0, cameraHeight, 0)) -- Set the camera's field of view based on the control variable cameraRig.FieldOfView = fieldOfView -- Set the Workspace's CurrentCamera to the custom camera rig game.Workspace.CurrentCamera = cameraRig end)