If you have played a game like Evade or NN, you would notice that the player has their effects exaggerated, the character will slide on the floor giving out a smooth walking effect, when getting off stairs or similar things the velocity is also exaggerated by sliding the character; i suggest to take a look yourself to see what im talking about. My question is: How can I achieve this effect?
I’ve tried setting the character massless, to an extent that did help but in just a slight slide for walking, what annoyed me about that method is that the character took a long time to coincide with the camera and that often lead to me seeing my own body while making an abrupt turn.
that seems pretty overkill, couldn’t I make some sort of acceleration, like when they reach a certain velocity i can add extra force to them for a short period of time?