Reproduction Steps
Reproducing this bug is extremely inconsistent - it happens randomly when player’s character spawns in. I myself have not experienced the bug, however it has been reported many times by our players and it appears to happen quite frequently.
I believe that the issue is caused by our package remover script:
local function packageRemover(char,plr)
wait()
local humanoid = char:WaitForChild("Humanoid") -- Package remover
local descriptionClone = humanoid:GetAppliedDescription()
descriptionClone.Head = 0
descriptionClone.LeftArm = 0
descriptionClone.RightArm = 0
descriptionClone.LeftLeg = 0
descriptionClone.RightLeg = 0
descriptionClone.Torso = 0
humanoid:ApplyDescription(descriptionClone)
end
The package remover function is connected to the CharacterAdded event. We tried using the CharacterAppearanceLoaded event too, however, the issue still kept occurring.
Expected Behavior
I expect the character to spawn in properly. I expect the player to be able to move around and jump, as expected.
Actual Behavior
The affected player is unable to move, jump… do anything. They are effectively stuck. It almost looks like their HumanoidRootPart was Anchored, but it is not.
The Humanoid instance shows to signs of being affected by this bug - everything seems normal. See the screenshots attached below:
I have tried everything to fix the Humanoid, but without success. I tried applying cloned humanoid description, I tried changing the humanoid’s state. Nothing works. Cloning the affected character did work for the clone, though - after cloning the affected character and parenting it to the Workspace, the new character was showing no signs of being glitched, whilst the player was still stuck without any change.
Our game affected by this bug: SCP: Site Roleplay - Roblox
The game has StreamingEnabled set to true and StreamingPauseMode is set to ClientPhysicsPause (the issue happens while this is set to Default too)
Videos describing the issue:
Roblox VR 2022.08.06 - 21.46.47.03.mp4 - Google Drive
Issue Area: Engine
Issue Type: Other
Impact: High
Frequency: Often