I’ve been having issues with the characters lately, specifically the meshparts with the ability to change CollisionFidelity.
Whenever I spawn, my character’s collisionfidelity is always set into “Hull” which I’m pretty sure shouldn’t be the case with custom characters where you get to set their collisionfidelity. Either way the Hull collisionfidelity is still wrong regardless.
Heres what my character should look like as well as its supposedly CollisionFidelity set to “Hull”
Now heres what it looks like when I spawn in.
These are all done in a new baseplate so I’m pretty sure you can repro these and the result is always like this. This ruins the collision of meshparts for me as this also affects things like the accuracy of raycasts.
Hope I’m not the only one experiencing this, though I’d love to get some help maybe I’ve set some kind of setting in studio that resulted to this.