Character spawns on its side after spawning

I have a checkpoint system and every time I join the game or die it respawns me on my side. I need some help, please! Thank you for your time :smile:
image_2023-07-09_081906832

Is the cylinder the checkpoint? If so, I believe that the top face of the cylinder is actually on its side. I would suggest making an invisible SpawnLocation and turning that cylinder into a normal part.

it would mess up all my scripts, I might need to change the vector3 to something different I assume

Are you teleporting the character manually using scripts or are you using SpawnLocations?

using scripts because spawn locations down work

Okay, then you can just remove the rotation of the checkpoint CFrame, like

root_part.CFrame = CFrame.new(checkpoint.Position + Vector3.new(0, 3, 0))

want me to show you the script?

ocal dataStoreService = game:GetService("DataStoreService")
local PlayerService = game:GetService("Players")

local stageStore = dataStoreService:GetDataStore("PlayerStageDataStore")
local Checkpoints = workspace:WaitForChild("Checkpoints", 30)

function plrToStage(plr)
	repeat wait() until plr.Character.HumanoidRootPart

	local stagePart = game.Workspace.Checkpoints:FindFirstChild(tostring(plr.leaderstats.Stage.Value))

	plr.Character.HumanoidRootPart.CFrame = stagePart.CFrame + Vector3.new(0,10,0)
end

game.Players.PlayerAdded:Connect(function(player)
	local leaderstats = Instance.new("Folder")
	leaderstats.Name = "leaderstats"
	leaderstats.Parent = player

	local stage = Instance.new("IntValue")
	stage.Name = "Stage"
	stage.Parent = leaderstats

this is how the character will spawn the vector 3 here

You can change this part to this:

function plrToStage(plr)
	repeat wait() until plr.Character.HumanoidRootPart

	local stagePart = game.Workspace.Checkpoints:FindFirstChild(tostring(plr.leaderstats.Stage.Value))

	plr.Character.HumanoidRootPart.CFrame = CFrame.new(stagePart.Position) + Vector3.new(0,10,0)
end

Thank you so much! I had no idea what was going on :joy:

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