Character sticking to seat in my jet

I’m currently making a jet game, the seats on the jet are making the character stick to it. Here’s the jet: image

After you fly the jet, and you get up it makes the character kind of stick to the jet. Here’s a gif of it

Would anyone know why this happens?

Is there something with the jet script that forces the player into the seat or locks them in place while it moves? Or, can the player walk anywhere else on the jet after it flies? Seems like the seat isn’t causing this and the jet itself is.

if the player wants to get up after, it perfectly has the ability to except for when this bug happens…

How often does this bug happen?

You will need to provide more information on how the jet works before it’s possible to help you. Please provide code if possible, describe how the character feels “stuck” in more detail, and explain how you make this bug happen.

Additionally, verify the following:

  • The character’s Humanoid still has WalkSpeed = 16
  • There are no BodyMover instances inside any of the character’s body parts, such as BodyPosition
  • There are no constraints connected between the character and the jet

Somewhat often

After the player gets up it can barely walk, like showed in the gif. But no I havent changed the walkspeed.

And no bodymover instances and no constraints

Fixed it! Problem was seats weren’t on cancollide.

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