Whenever I use a weld constraint to weld a player to a moving part, or I just tween the character I get this weird floating animation. How would I disable this?
Okay, i found a way to fix this kind of issue.
In the animate script, in the onPlatformStanding function ( line 640 ) replace:
pose = “PlatformStanding” with pose = “Standing”, and right after that, on the next line, call playAnimation(“idle”, 0.1, Humanoid). This will ensure that it will play the idle animation.
So your onPlatformStanding function should look like this:
function onPlatformStanding()
pose = "Standing"
playAnimation("idle", 0.1, Humanoid)
end
Next, when you weld the character just do Humanoid.PlatformStanding = true. Also make sure to set it back to false when you destroy the weld!
1 Like
Work perfectly, thank you!
(dont mind this)
2 Likes
This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.