What do you want to achieve?
Be able to stop the character from animation, more precisely from holding an item.
What solutions have you tried so far?
I have tried looping it, seeing whenever it even keeps playing, it does not, it plays and stops imminently and keeps the character in animation.
The animation includes the player keeping his hands as if he is holding something large, which is only 1 keyframe, so I have another question.
Is it better to use something else than a whole animation? Since I am only moving his hands.
The script only includes the animation getting played. And attempt to stop.
you should raise your animations priority to higher.
and what i meant by check if its actually looped is you should check if the you have a line that loops the animation.
Its looped so priority is my only option, but is there anything else than animation like keyframes directly to character? Becuase even if its looped it still does not work.
I was able to fix it by just playing the animation again using :Play() AFTER the “else” on if statement which means the animation cannot be controlled or something after it.