Character Thumbnail Unavailable Transparent

Heya,

When you load the image of someones character using this asset URL

as a decal/texture or GUI image and the thumbnail can not be rendered, it will display a bright white square.
Example:

I’d like to request this image to be replaced by either a shadow/ghost character, or a transparent version of the current image so that our interfaces don’t look terrible.

I’ll let the image speak for itself.

It’s not too bad here as the GUI frame itself is white as well, but we shouldn’t need to change all of our backgrounds to white.

When I read this I thought it was a bug report saying “the character thumbnail is unavailable in transparent form” but you meant “the unavailable character thumbnail would be better transparent”

Good idea!
Also maybe an option to just get the characters head? Many games would use that in stuff like kill tags, lobbys etc.

Additionally, could there be a way to request this new pose released today?

External Media

I want a slightly transparent gray builder from the error page with a question mark on the torso.

I can dream…

[quote] Good idea!
Also maybe an option to just get the characters head? Many games would use that in stuff like kill tags, lobbys etc. [/quote]

This can be done with ClipDescendants and proper positioning.

[quote] Good idea!
Also maybe an option to just get the characters head? Many games would use that in stuff like kill tags, lobbys etc. [/quote]

This can be done with ClipDescendants and proper positioning.[/quote]

Not really since hats and gear can offset the position of a body… so there is no reliable way to do it.

[quote] [quote=“PlaceRebuilder” post=180369]Good idea!
Also maybe an option to just get the characters head? Many games would use that in stuff like kill tags, lobbys etc. [/quote]

This can be done with ClipDescendants and proper positioning.[/quote]

Not really since hats and gear can offset the position of a body… so there is no reliable way to do it.[/quote]

That will always be a variable. Unless they decide to use some sort of “this is where the head is” for a headshot image, I don’t see this avoidable.

[quote] Good idea!
Also maybe an option to just get the characters head? Many games would use that in stuff like kill tags, lobbys etc. [/quote]

This can be done with ClipDescendants and proper positioning.[/quote]

Not really. Give me a tall sword, and my head is now centered in the middle of the image, not the top.

The home page was changed to show your character looking at the screen, without any gear. This is what can be used. I can figure out how to get these at work tomorrow, or maybe Nathan/Matthew can see this. I can’t find it in any of the public APIs.

At the moment you can’t get the bust thumbnail ingame. But we know how useful it is, so it might be available in the near future.

Why does the character thumbnail render by using bounding box of what they’re wearing; instead of scripting in a ThumbnailCamera and always pointing it at the head at a set distance & angle. That would fix the tall swords or far-behind hats like batwings that skew the camera

Do I win?
http://www.roblox.com/bust-thumbnail/json?userId=261&height=180&width=180&format=png

Do I win?
http://www.roblox.com/bust-thumbnail/json?userId=261&height=180&width=180&format=png[/quote]

You can’t use that in-game. It doesn’t return in the proper format and you can’t decode it in-game.

I didn’t notice he said ingame. My bad.

-providing a better version of wsly’s example-