Character Walk Animation freezes/skips with AnimationWeightedBlendFix Enabled

With AnimationWeightedBlendFix set to Enabled, the begining of a characters walk animation using default playerscripts appears to skip a few frames and temporarily pause causing an overall jittery look. This is particularly noticeable if you tap a movement key such that you rapidly start and stop.

It happens in any game with AnimationWeightedBlendFix Enabled.

I only noticed this begin to occur about a day ago, the month or so I had it enabled I never noticed this and don’t believe it was an issue looking at recordings.

First is a video with it set to Default:

And a video with AnimationWeightedBlendFix set to Enabled:

The bug can be reproduced by creating a new place and enabling the AnimationWeightedBlendFix property of workspace and testing.

3 Likes

Noticed this the other day, maybe two days ago. It only seems to affect my R15 character though, and not my R6 custom characters.

2 Likes

Thanks for the report! We’ve filed a ticket to our internal database and we’ll follow up when we have an update for you.

2 Likes

Look like this bug is now fixed !

Should this issue reoccur, please create a new topic for us to look into. Thanks!