I’m trying to make my character ragdoll when it dies, however while doing this I would find an error in which my character wouldn’t die.
I had a VectorForce on which removing would allow for my character to finally die. I tried to remove the VectorForce upon the humanoid dying but .Died wouldn’t fire as well.
Looking back to the custom reset function I would instead of detecting when I set Humanoid State Type to Dead I would listen to the health change being < 0 and use LoadCharacter from there on the server.