Character won't die after setting humanoid.BreakJointsOnDeath to false

I’m trying to make my character ragdoll when it dies, however while doing this I would find an error in which my character wouldn’t die.

I had a VectorForce on which removing would allow for my character to finally die. I tried to remove the VectorForce upon the humanoid dying but .Died wouldn’t fire as well.

Video of Bug

Edit: I would also notice that the humanoid Dead state isn’t replicating so I set a custom reset and that didn’t work either

Looking back to the custom reset function I would instead of detecting when I set Humanoid State Type to Dead I would listen to the health change being < 0 and use LoadCharacter from there on the server.

Not the cleanest solution but it works I guess.

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