You can write your topic however you want, but you need to answer these questions:
- What do you want to achieve? Keep it simple and clear!
As of now, I am attempting to pre-fit my players with a character model (the default R15 dummy model provided by the studio plug-in)
- What is the issue? Include screenshots / videos if possible!
My current issue is that once I reset I can no longer control my character. The camera still works, the character model is still in the workspace and everything seems in tact, but I cannot move.
Video:
Here’s my main death script, I don’t see anything particularly wrong with it, and there were no errors so i’m not sure if it’s important or not
Code
game.Players.CharacterAutoLoads = false
game.Players.PlayerAdded:Connect(function(player)
player:LoadCharacter()
player.Character.Humanoid.BreakJointsOnDeath = false
end)
game:GetService('Players').PlayerAdded:Connect(function(player)
player.CharacterAdded:Connect(function(character)
character:WaitForChild("Humanoid").Died:Connect(function()
print(player.Name .. " has died!")
player.PlayerGui.DeathScreen.Enabled = true
--workspace.CurrentCamera.DeathEffect.Enabled = true
--workspace.CurrentCamera.DeathEffectBlur.Enabled = true
--local ReplicatedStorage = game:GetService("ReplicatedStorage")
--local remoteEvent = ReplicatedStorage:WaitForChild("AnimOnDeath")
local d = character:GetDescendants()
for i=1,#d do
local desc = d[i]
if desc:IsA("Motor6D") then
local socket = Instance.new("BallSocketConstraint")
local part0 = desc.Part0
local joint_name = desc.Name
local attachment0 = desc.Parent:FindFirstChild(joint_name.."Attachment") or desc.Parent:FindFirstChild(joint_name.."RigAttachment")
local attachment1 = part0:FindFirstChild(joint_name.."Attachment") or part0:FindFirstChild(joint_name.."RigAttachment")
if attachment0 and attachment1 then
socket.Attachment0, socket.Attachment1 = attachment0, attachment1
socket.Parent = desc.Parent
desc:Destroy()
end
end
end
--Credit to Fm_Trick @https://devforum.roblox.com/t/humanoid-breakjointsondeath/252053/12
--remoteEvent:FireClient(player)
end)
end)
end)
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local remoteEvent = ReplicatedStorage:WaitForChild("RespawnOnDeath")
local function onRespawn(player)
print(player.Name .. " fired the remote event")
player:LoadCharacter()
player.Character.Humanoid.BreakJointsOnDeath = false
-- workspace.CurrentCamera.DeathEffect.Enabled = false
--workspace.CurrentCamera.DeathEffectBlur.Enabled = false
end
remoteEvent.OnServerEvent:Connect(onRespawn)