Character won't touch on ground with animation custom character

I need to animate a lying down position for a sit up the animation itself works but the custom character I made for it won’t touch the ground and I am failing to see the issue.

Iv tried moving the character, but it won’t fix itself, its almost as if there an imaginary force field inhibiting it from touching the ground

Iv also scripted it so the HumanoidRootPart CFrame is lower but it always returns to how it was.

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Help would be apreciated.

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I think you need to edit your animation a little bit maby make the lying position lower in your animator.

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Iv already tried unfortunately it won’t go any lower. It gets to the point where you can’t move the humanoid root part away from the rest of the body because its welded.

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Oh, Keep trying to edit the animation or make a new 1?

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Iv made different ones its got to do with the character solely I believe, I will look into it some more.

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Also I need some help with a thumbnail I made, do you suggest any fonts for like a hotel theme thumbnail?

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Not really sure you should make a topic on it though people will have many suggestions for you. Im a programmer myself.

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Just go to animation editor, open your animation, then select LowerTorso, switch to moving mode, then change your scale propertie to 0.5, and move all the body .5 studs down.
Nice day

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Iv tried this and it doesn’t work for no apparent reason.

Thats everything that I can do, I think this must be an bug.
Have a nice day.

Do you have Collisions on? Cause that’s one possibility why you are having that issue

Nope, they aren’t. I created new characters anyway.

And no Anchoring for any parts? Or wielding to an anchored part?

Yeah, I have tried that but it hadn’t worked.

And the move tool’s number isn’t set to something like 10 studs or anything?

There are no tools used in it.

Try lowering HipHeight inside of the humanoid.

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try moving the LowerTorso more down

Animations behaviors depend of the model. I don’t know if you still need help, but you have to do the things so the Blue box of your character’s model fit his position. In your case, your character’s hands are making your Blue Box under his back. That’s why it seems to be floating.
This animation float :


This one doesn’t :

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i have the same problem but i just moved the humanoidrootpart little up. i think that might fixed that