CharacterAppearanceLoaded:Wait()

game.Players.PlayerAdded:connect(function(player)
	local character=player.CharacterAppearanceLoaded:Wait()
	character.Archivable=true
	character:Clone().Parent=workspace
end)

I wait for the character to spawn and clone it into workspace. Its clone is missing most of the appearance assets. CharacterAppearanceLoaded shouldn’t have fired until they all loaded.

3 Likes

Is it possible that some of the character’s hats are non-archivable and thus aren’t getting cloned?