We are developing a feature that utilizes a set of viewportframes (4) to render characters in different poses. On desktop, the feature seems to work fine, but on mobile the characters (or models, as they are) do not appear to be rendered in some cases.
What is weird is that it appears to render fine when displayed inside a SurfaceGui (we copy the set of viewportframes to a SurfaceGui instance).
The UI tree looks a little something like this: ScreenGui → Frame → Frame → Frame → Frame → Frame → Frame → ViewportFrame → WorldModel → Character/Model
Additional information is attached in the private content section.
The device we’ve been testing on is a Samsung S23.
I’ll be closing this because we weren’t able to reproduce and didn’t hear back from you after requesting repro info. Please feel free to submit a new bug report if you’re still experiencing this issue. Please keep in mind that repro info (file + steps) goes a long way in us being able to address issues.