I have made a character selection/spawn GUI, when you choose a character, it’s supposed to reset when your character is chosen.
My character, unfortunately, is stuck when I choose the character, and it is stuck on reset.
(You can view it here.)
I’m not sure what to do here unfortunately.
Can you post the relevant code sections? It would help the debugging process.
It doesn’t seem like the character’s physics ownership is on client, make sure to set it manually after assigning character.
How would I do that, exactly?
30char
Here’s an example code:
local newCharacter = ... --ex: game.ServerStorage.Character
newCharacter.PrimaryPart = newCharacter:FindFirstChild("HumanoidRootPart")
newCharacter.PrimaryPart:SetNetworkOwner(player)
player.Character = newCharacter
newCharacter.Parent = workspace
1 Like