Characters limbs hundreds of studs away from the humanoidrootpart

Hey, I’ve encountered an issue where, after rejoining, some of the players who were already in the server are invisible. Upon further investigation, I found out that the HumanoidRootPart is indeed where the player is on their screen, but all of their visible limbs such as the head, torso, etc., are hundreds of studs away. Also, whenever they move or move the camera, the model that’s hundreds of studs away starts moving around like crazy. What could be the cause?

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do you have any custom character scripts

nope its a r6 game and theres no custom characters

but is there SCRIPts in the character that you added

thats for sprinting and the shop gui, theres nothing that could desync the humanoidrootpart from the body in startercharacter

try turn steamng enabled off in workspace if it still happens see