Hello, as you can see this is my very first topic on the devforums.
So I have this teleport script that moves the player’s HumanoidRootPart’s position to a certain part position. On the client it seems normal, but on the server-side the character’s position is completely different from the client.
Also I don’t know how to explain this, but when the character moves even a little bit, on the server tab it looks like they are walking super fast. (This only happens after I move the player to a certain position.)
Clients:
What the server sees:
Script: (this is from a RemoteEvent that is fired on the server when a gui button is pressed)
local Character = Player.Character or Player.CharacterAdded:Wait()
local HRP = Character:FindFirstChildWhichIsA("BasePart")
HRP.Position = BossPad.MorePads:FindFirstChild("ExitPart").Position
This has been bugging me and I want to find out the problem. Any help is greatly appreciated.