This might be a bug but I post this to be sure.
The character’s root motor6D which is located like this:
Reset after the player goes near them, like in this video.
The change of the C0 in the Motor6D is by this simple local script. Pay attention to the root properties
local plr = game.Players.LocalPlayer
plr.CharacterAppearanceLoaded:Connect(function()
workspace.Dummy.LowerTorso.Root.C0 = CFrame.new(0,-10,0)
end)
Everything is done in a blank baseplate. If anyone has any idea how to fix this, please reply