Characters welded together problems

When I weld two characters together, when I break the weld one of the characters teleports back to the place that they were welded at… Does anyone know why or how to fix this?

Something called Network Ownership. Sigma man, i don’t know how to explain it but you can research it.

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This is an unavoidable issue due to Network Ownership of each player character, like iisle said.

You might be able to make some sort of workaround, but I’ve never heard of one.

I’d advise you take a look at this
Network Ownership Docs

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Thanks for your help, when I did some more testing I discovered it only happened to the NPCs in my game, not normal rigs. My script works now I just need to find what I’m doing to the NPCs which makes them behave that way.

Just to let you guys know I found the problem, it was my pathfinding script that was setting the npc’s humanoidrootpart network owner to nil, if you hadn’t mentioned it I wouldn’t have fixed it so thank you. :grin:

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