I have this same issue in my games when copying the Chat Module, I recently tried enabling Bubble Chat on the Chat instance but then it just never shows a bubble at all even if I remove the old module.
Yeah, this bug is back. It looks like it might be an issue with text metrics, because I’m even seeing it cut things off in regular chat. Bubble chat is worse; it’s not just a single word, but an entire line sometimes.
Sorry, i’m a bit late to the party, but this is a HUGE problem in my game. There are npc chat bubbles are are essential for gameplay using chat:Chat() and the player may only see them once. They always seem to be cut off if they are longer than a certain length no matter how I change around the string. I noticed roblox has a new (kind of ugly imo but that’s a topic for another day) chat bubble design that seems to fix this problem (mostly) but it only shows up in new games and mine was created before they changed this so it’s not effected (I guess that’s a bad thing?).
(This is supposed to say “I’m trying to start an art show but I don’t have any paintings”, “Say, do you have any, I can give you something in return”, and the last one is fine.)