Hello everyone.
As the title suggests, the chat window of my game breaks after setting all the CoreGui’s to false and then back to true. That was probably not a good explanation. This video shows exactly what I mean.
The code responsible for setting the CoreGuis:
game.ReplicatedStorage.SetCore.OnClientEvent:Connect(function(enum,bool)
game.StarterGui:SetCoreGuiEnabled(enum,bool)
end)
I use a client>server>client remote system. “enum” is the CoreGui Enum.
Any sort of help would be appreciated.