I’m trying to make a chat commands script that allows the player to say another word if they use the command “/word”. In this case, when the player says “/word”, I
am wanting it to say “DRONESYSTEMS” and then hide the “/word” from the chat.
When I type “/word” in the chat, it successfully outputs “DRONESYSTEMS”, however, it does not hide “/word”.
local ReplicatedStorage = game:GetService("ReplicatedStorage") local RemoteEvent = ReplicatedStorage:WaitForChild("ChatCMDS") game.Players.PlayerAdded:Connect(function(plr) plr.Chatted:Connect(function(msgs) if msgs:lower() == "/word" then RemoteEvent:FireClient(plr,msgs) -- Send the message to the client end end) end)
local ReplicatedStorage = game:GetService("ReplicatedStorage") local RemoteEvent = ReplicatedStorage:WaitForChild("ChatCMDS") local Chatting = false -- Variable to track if the player is currently chatting local function Chat(msg) if game.ReplicatedStorage:FindFirstChild('DefaultChatSystemChatEvents') then game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer(msg, "All") else game:GetService("TextChatService").TextChannels.RBXGeneral:SendAsync(msg) end end RemoteEvent.OnClientEvent:Connect(function(msg) if not Chatting then -- Check if the player is not currently chatting Chatting = true -- Set Chatting to true to prevent the player from chatting again Chat("DRONESYSTEMS") -- Use the message passed by the server wait(1) -- Wait for 1 second before allowing the player to chat again Chatting = false -- Set Chatting to false to allow the player to chat again end end)
Let me know if more info is needed, thank you!