I’m building a donation game and I’m trying to make a filter to prevent players from saying cursed words on booths but chat fitlters don’t works.
I tried Chat:FilterStringForBroadcast(text, player) but it don’t works.
I tried TextService:FilterStringAsync(text, player.UserId) but it returns an Instance instead of a string.
Test it using a sequence of numbers that you know will be censored on the in-game chat. Do not use numbers that have an actual meaning however(for example do not test it using a real phone number).