Chat filter not working

I am working on my own chat system, and I have gotten to the part where I need to filter users’ messages, the only problem is, I can type in an inappropriate word and the word will get accepted. I am not sure why it is not working, I am using Roblox’s Developer page as reference.

Code:
(When a player sends a message, a remote event fires this code on the server)

local textObject
local success1, errorMessage1 = pcall(function()
	textObject = _textService:FilterStringAsync(data1, player.UserId)
end)
			
if (success1) then
	for _, chatPlayer in pairs(_players:GetPlayers()) do
		local filteredTextResult = nil
		local success2, errorMessage2 = pcall(function()
			filteredTextResult = textObject:GetChatForUserAsync(chatPlayer.UserId)
		end)
		print(filteredTextResult, success2, errorMessage2)
		if (success2) then
			_remoteEvent:FireClient(chatPlayer, "plrMsg", filteredTextResult, player)
		end
	end
else
    _remoteEvent:FireClient(player, "A problem occured while sending your message.", errorMessage1)
end

I realize that :GetChatForUserAsync() allows you to filter words on different levels depending on the player that will be receiving the message, which is why I am looping through all the players to get their version of the message.

the chat filter does not work in studio have you tried it in game?

:man_facepalming:I just tried it and it worked. I thought it would have worked in studio, since I could invite people into team create and use that method to talk to people filter-free, but alright, I hope Roblox fixes that. Thanks.

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It’s intended, likely to reduce the number of filter requests to handle.

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