Chat going bury and washed out to fast

You can write your topic however you want, but you need to answer these questions:

  1. Fix bubble chat.

2.Bubble chat fades away/washs out way to fast
https://gyazo.com/69cb00cf99d1887a8a4c2fee0a70a1f7

  1. Tried other bubble chat scripts but not really a scripter my self.

Scripts I added since the issue came about.

local Chat = game:GetService("Chat") Chat:RegisterChatCallback(Enum.ChatCallbackType.OnCreatingChatWindow, function() return { BubbleChatEnabled = true, ClassicChatEnabled = false, } end) 
print("Removed Player list!")
game.StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.PlayerList, false)
game.Workspace["Hide Playerlist"]:Destroy() --- > This will remove this script.```

```lua
local StarterGui = Game:GetService('StarterGui')

StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.PlayerList, false)```
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If you go under Chat service and find BubbleChat local script, look for this function (it’s the first one around line 80) and play around with it. What it does is calculate the “estimated” time for someone to read the entire message.

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You can change the BubbleChat and ClassicChat status without using that script, if you run the game and open up the Chat Service, you should see the ClientChatModules, if you copy this folder and close the test game, you can place this folder into the Chat Service in studio, this folder contains Chat Settings, if you open the module you can alter any of these settings and it will apply to all clients when they join
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