The bar appears like that when you have the chat style set to bubble chat. Bubble chat removes the “chat log” and pushes the chat bar up. There are three ways to rectify this:
These seem really difficult for somebody whose just getting into game development and the chat is automatically set to bubble? I swear there used to just be a button in Settings
Tried running that command before, but it did nothing just repeated itself in the Output
> game:GetService("Players"):SetChatStyle(Enum.ChatStyle.Classic)
21:09:07.493 - Sent message to server to publish.
21:09:08.446 - Current Project published successfully.
And then tested the game in online play (as chat stills seems broken in studio)
Also, I ended up copying the chat modules and all that from another game where the chat works perfectly, but it doesn’t work in this other game
EDIT I had a script disabling the top bar when you join, and re-enable it after the intro has finished playing. I removed this code, and everything comes back, but the chat??
No real steps to reproduce really, seems to only occur in this game, but with no justified cause to. Everything has the same settings as over games, the chat just doesn’t want to work
Setting it true does fix the whole not chatting, but the OP mentions how it’s not the normal chat (the box being against the top bar and only Bubble chat enabled) even though in the Players Service it has BubbleChat disabled and ClassicChat enabled)
Please make a new thread in Engine Bugs once you are sure this is a bug and you can follow the format that we normally require for bug reports, the first post here is not actionable. Moved to Scripting Support.
The first post here is not appropriate as bug report. File a new thread including all of the details properly formatted (issue description, repro, observed behavior, expected behavior, extra details).