repeat
task.wait()
until game:GetService("Players").LocalPlayer:FindFirstChild("DataLoaded") and game:GetService("Players").LocalPlayer:FindFirstChild("DataLoaded").Value == true
local Players = game:GetService("Players")
local TextChatService = game:GetService("TextChatService")
local PlayersService = game:GetService("Players")
local function hasGamePass(player, gamePassId)
local success, hasPass = pcall(function()
return player:HasPass(gamePassId)
end)
return success and hasPass
end
local function getTagText(player)
local tags = {}
if player.UserId == 1189853533 then
table.insert(tags, "<font color='#FFFF00' font='Fredoka One'>[🧾 OWNER!]</font>")
end
return table.concat(tags, " ")
end
local function onIncomingMessage(msg: TextChatMessage)
local p = Instance.new("TextChatMessageProperties")
if msg.TextSource then
local player = Players:GetPlayerByUserId(msg.TextSource.UserId)
if player then
local tagText = getTagText(player)
p.PrefixText = tagText .. " " .. msg.PrefixText
end
end
return p
end
TextChatService.OnIncomingMessage = onIncomingMessage
Hello! I’ve worked on a system that should display [Owner] before name in chat like “[Owner] Vika: Hello!”, this doesn’t work though.
It’s a localscript placed in starterplayerscripts. It worked for me before IN ANOTHER GAME FILE but copied and pasted into another file to use it on a new game. doesnt work on the new one though…