Chat Window Size Does Not Follow (Module) "ChatSettings" And is put at irregular "random" sizes

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Problem: The chat is huge, and no where in the entire game do I have a script that edits the size of the chat window.

To make it worse, I’ve tried the multiple methods to change the size of the chat window, and none of them worked.

Lastly, the box loads in at different sizes?!? Sometimes it covers the screen all the way down (like in the picture) and sometimes the size is very wide instead.

I’m looking for a way to edit the Chat Window to stay at the original size of UDim2.new(0.3, 0, 0.25, 0)

I’ve looked at the sizes the window is put at and the numbers are incredibly random,
As an exmaple, on of the UDim values was: UDim2.new(0.2485, 0, 0.679, 0)

. Oh.
This has been happening since 2019, but now it was fixed and it makes a strikeback???

Uhm, uhm, cant you just do

--//Local script, serverscriptservice or no donuts for you
local Player = game.Players.LocalPlayer
local size = Vector2.new(0.3, 0, 0.25, 0)
while true do
wait (0.01)
Player.PlayerGui.Chat.Frame.Size = size
end