game:GetService("Chat"):Chat(character.Head,"some random string")
to let them speak. The “speech bubbles” only appear in studio, however, and not in-game. I couldn’t find any beta-features that I have enabled that would explain such behaviour. I’m confused.
When I had an issue with a script working in studio but not in-game, it was an issue with which side the script was fired from.
Could also make it print(“some random string”) when it’s fired and then launch the game and go to the dev console and see if it’s firing.
I’m having the problem client- and server-sided + with textChatService:DisplayBubble() as well… it does display in studio + mobile but somehow not on my pc…