the title says all, SetCore("ChatMakeSystemMessage") isn’t working, idk if it is deprecated or something, but i’m using this:
td.OnClientEvent:Connect(function(player,roundTime)
game.StarterGui:SetCore("ChatMakeSystemMessage",{
Text = "[Server]: "..player.." ended the figure at "..roundTime.." Seconds!",
Color = Color3.new(1, 1, 0),
Font = Enum.Font.SourceSansBold,
TextSize = 18
})
end)
but this is kinda useless right? since i’m already getting the info from the server with the remote event
sending the info to another server side script with bindable events wouldn’t make any difference i think
wow that’s weird, when i try it on my game it doesn’t work, as i know the server does send the message since i already checked with a print, so it could be the client that isnt receiving the event
i’m just using player since on server-side i send the name of the player, and not the player itself.
i tried changing it anyways and it just threw an error
the player on my script is basically the name of the player, so it doesn’t need to be player.Name, and roundNumber is basically just a number, ill try using tostring() to see if this fixes anything
yup, that was the problem, roundNumber specifically.
when i used tostring(roundNumber) the chat sended the message, and it printed the name of the instance, not the actual number