Chats are only showing for the person that sent them

You can write your topic however you want, but you need to answer these questions:
I am using a chat tag system I found, problem is when you send a chat, only you can see the chat and no one else can

Player2 POV (They sent the chat)

Player1 POV (Notice how player2’s chat is not there)

This system was from a free model since this is a little too advanced for me, and I cant find any others like it that suit my needs so any help is appreciated!

local TextChatService = game:GetService("TextChatService")
local service = game:GetService("MarketplaceService")
local Players = game:GetService("Players")

TextChatService.OnIncomingMessage = function(message: TextChatMessage)
	local properties = Instance.new("TextChatMessageProperties")
	local Player = Players:GetPlayerByUserId(message.TextSource.UserId)

	if message.TextSource then
		
		local tags = ""
		
		if script.AllUserFriends then
			for _, v in pairs(script.AllUserFriends:GetChildren()) do
				if v.Value ~= 0 then
					if Player:IsFriendsWith(v.Value) then
						for _, tag in pairs(v:GetChildren()) do
							tags = tags .. ("<font color='#".. (tag.Color.Value):ToHex() .."'>".. tag.Name .."</font> ")
						end
						properties.PrefixText = tags .. message.PrefixText
					end
				else
					break
				end
			end
		end

		if script.Gamepasses then
			for _, v in pairs(script.Gamepasses:GetChildren()) do
				if v.Value ~= 0 then
					if service:UserOwnsGamePassAsync(Player.UserId, v.Value) then
						for _, tag in pairs(v:GetChildren()) do
							tags = tags .. ("<font color='#".. (tag.Color.Value):ToHex() .."'>".. tag.Name .."</font> ")
						end
						properties.PrefixText = tags .. message.PrefixText
					end
				else
					break
				end
			end
		end

		if script.Groups then
			for _, v in pairs(script.Groups:GetChildren()) do
				if v.Value ~= 0 then
					if Player:IsInGroup(v.Value) then
						for _, tag in pairs(v:GetChildren()) do
							tags = tags .. ("<font color='#".. (tag.Color.Value):ToHex() .."'>".. tag.Name .."</font> ")
						end
						properties.PrefixText = tags .. message.PrefixText
					end
				else
					break
				end
			end
		end

		if script.UserIds then
			for _, v in pairs(script.UserIds:GetChildren()) do
				if v.Value ~= 0 then
					if Player.UserId == v.Value then
						for _, tag in pairs(v:GetChildren()) do
							tags = tags .. ("<font color='#".. (tag.Color.Value):ToHex() .."'>".. tag.Name .."</font> ")
						end
						properties.PrefixText = tags .. message.PrefixText
					end
				else
					break
				end
			end
		end

		if script.UserNames then
			for _, v in pairs(script.UserNames:GetChildren()) do
				if v.Value ~= nil then
					if Player.Name == v.Value then
						for _, tag in pairs(v:GetChildren()) do
							tags = tags .. ("<font color='#".. (tag.Color.Value):ToHex() .."'>".. tag.Name .."</font> ")
						end
						properties.PrefixText = tags .. message.PrefixText
					end
				else
					break
				end
			end
		end
		
	end
	return properties
end