Getting the same issue here. About 50% of the time it works, 50% it doesn’t - mostly random.
When it doesn’t, PlayerGUI has TWO clones of ‘ChatInstallVerifier’ script created.
Could we please get some sort of acknowledgement of this bug? It’s clearly back and more annoying then ever, yet it seems that there’s a sort of “radio” silence on this issue. It’s affecting my workflow, a lot. It’s so irritating to me that I’m downright disabling the chat if I’m in studio because it’s such a habit to test the chat. I believe this only started coming back up after the latest studio update. I never had any issue with the chat script until now.
Side Note
Maybe this is just me, but when it doesn’t work, I get a really random print coming from studio that seems to be untraceable:
Very strange.
I have the same Issue. When I however simulate a Server then the issue is gone.
Oh. Most of my games used a forked version of game.Chat so it always is Archivable true.
You technically would need to copy BubbleChat over as well if using the old version.
I am, as of yesterday, still experiencing this issue.
I can confirm this bug is happening to me and it started yesterday I believe. Glad I wasn’t the only one
Same issue here, really getting annoying since im testing an admin system.
Has been happening for a while now, chat very rarely shows up for me.
I have this bug. Started yesterday. Need it for Admin Commands during Studio Test.
I hope this is an indication that they’re fixing it and it has slipped under the radar of code review for studio.
I’m having this issue now. I wonder when it will get fixed?
its weird this is still happening yet i do not experience it. Maybe see if there is like a
StarterGui:SetCore(“TopbarEnabled”, false)
in any script and nothing to make it true again
This issue has come up in my game recently as well. Made development very frustrating.
By any chance do you have SimpleAdmin in your game?
I do, but I don’t think that’s where the T is coming from because it isn’t traceable.
Yeah it’s been really bugging me, I’m a member of the team of the game that @Thorize is talking about and it is really annoying that it isn’t working. I originally thought it was related to one of my plugins but when I did a temporary fix, the issue is still happening.
I have not got the chat to work at all in Studio recently.
I am actively using setcore, however it is apparent to me that this error is not a setcore issue. If so my pcall would error out and tell me so. This is some type of race condition error in loading I suspect, or else it wouldn’t be an “Infinite yield” issue.
I’m experiencing it too but I don’t get any infinite yield or anything.
@Lobestone & @Spacerator, your fixes both work but they don’t seem to support extradata (like chat tags, chat colour, name colour…)
I have a theory that it’s DisplayNames breaking the chat? It was released not long before @SoCalifornian made his reply.
Say "Hello" to Display Names! - 11d ago