ChatScript in Studio Test has a 50% change to work

Getting the same issue here. About 50% of the time it works, 50% it doesn’t - mostly random.
When it doesn’t, PlayerGUI has TWO clones of ‘ChatInstallVerifier’ script created.

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Could we please get some sort of acknowledgement of this bug? It’s clearly back and more annoying then ever, yet it seems that there’s a sort of “radio” silence on this issue. It’s affecting my workflow, a lot. It’s so irritating to me that I’m downright disabling the chat if I’m in studio because it’s such a habit to test the chat. I believe this only started coming back up after the latest studio update. I never had any issue with the chat script until now.

Side Note

Maybe this is just me, but when it doesn’t work, I get a really random print coming from studio that seems to be untraceable:

RobloxStudioBeta_K2bRaYyX2I

Very strange.

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I have the same Issue. When I however simulate a Server then the issue is gone.

Oh. Most of my games used a forked version of game.Chat so it always is Archivable true.

You technically would need to copy BubbleChat over as well if using the old version.

I am, as of yesterday, still experiencing this issue.

I can confirm this bug is happening to me and it started yesterday I believe. Glad I wasn’t the only one

Same issue here, really getting annoying since im testing an admin system.
Has been happening for a while now, chat very rarely shows up for me.

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I have this bug. Started yesterday. Need it for Admin Commands during Studio Test.

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I hope this is an indication that they’re fixing it and it has slipped under the radar of code review for studio.

Please look at my edited version of the script I posted in #18

I’m having this issue now. I wonder when it will get fixed?

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Confirming it’s going on here too. Been going on for at least a week, if not longer.

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its weird this is still happening yet i do not experience it. Maybe see if there is like a

StarterGui:SetCore(“TopbarEnabled”, false)

in any script and nothing to make it true again

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This issue has come up in my game recently as well. Made development very frustrating.

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By any chance do you have SimpleAdmin in your game?

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I do, but I don’t think that’s where the T is coming from because it isn’t traceable.

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Yeah it’s been really bugging me, I’m a member of the team of the game that @Thorize is talking about and it is really annoying that it isn’t working. I originally thought it was related to one of my plugins but when I did a temporary fix, the issue is still happening.

I have not got the chat to work at all in Studio recently.

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I am actively using setcore, however it is apparent to me that this error is not a setcore issue. If so my pcall would error out and tell me so. This is some type of race condition error in loading I suspect, or else it wouldn’t be an “Infinite yield” issue.

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I’m experiencing it too but I don’t get any infinite yield or anything.

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@Lobestone & @Spacerator, your fixes both work but they don’t seem to support extradata (like chat tags, chat colour, name colour…)

I have a theory that it’s DisplayNames breaking the chat? It was released not long before @SoCalifornian made his reply.

Say "Hello" to Display Names! - 11d ago

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