I have this same issue as well its quite annoying while editing chat related scripts like my recent fork of the old bubblescripts.
This bug has shown up in my game and this bug becomes very annoying when you want to test a script that works when you send a specific message in the roblox chat so hopefully it gets fixed soon.
This issue came back up, and it’s really annoying. It breaks Topbar+ V2. It has been really annoying when working on my game.
I just got this bug when I was working on my admin system. It’s really annoying, please try to fix it
This bug also breaks dialogs. Their bubbles don’t show up anymore.
ChatScript doesn’t seem to be archivable, and you can’t clone non-archivable objects (or I couldn’t, at least). I reworked your script with this in mind, this doesn’t support bubblechat though (because it’s a property under the Chat service now).
wait(1)
RunService = game:GetService("RunService")
Chat = game:GetService("Chat")
if RunService:IsStudio() then
local playerScripts = game:GetService("Players").LocalPlayer:WaitForChild("PlayerScripts")
local chatScript = playerScripts:WaitForChild("ChatScript", 5)
if not chatScript then
Chat:WaitForChild("ChatScript").Archivable = true
wait(0.2)
Chat:WaitForChild("ChatScript"):Clone().Parent = playerScripts
end
end
I’ve only had this happen in one of my games. I wasn’t really sure on why it was happening.
Has been happening to me recently. Hope a staff member comes around and does something about it.
Getting the same issue here. About 50% of the time it works, 50% it doesn’t - mostly random.
When it doesn’t, PlayerGUI has TWO clones of ‘ChatInstallVerifier’ script created.
Could we please get some sort of acknowledgement of this bug? It’s clearly back and more annoying then ever, yet it seems that there’s a sort of “radio” silence on this issue. It’s affecting my workflow, a lot. It’s so irritating to me that I’m downright disabling the chat if I’m in studio because it’s such a habit to test the chat. I believe this only started coming back up after the latest studio update. I never had any issue with the chat script until now.
Side Note
Maybe this is just me, but when it doesn’t work, I get a really random print coming from studio that seems to be untraceable:
Very strange.
I have the same Issue. When I however simulate a Server then the issue is gone.
Oh. Most of my games used a forked version of game.Chat so it always is Archivable true.
You technically would need to copy BubbleChat over as well if using the old version.
I am, as of yesterday, still experiencing this issue.
I can confirm this bug is happening to me and it started yesterday I believe. Glad I wasn’t the only one
Same issue here, really getting annoying since im testing an admin system.
Has been happening for a while now, chat very rarely shows up for me.
I have this bug. Started yesterday. Need it for Admin Commands during Studio Test.
I hope this is an indication that they’re fixing it and it has slipped under the radar of code review for studio.
I’m having this issue now. I wonder when it will get fixed?