I can’t seem to repro this with a simple server script:
[code]while #game.Players:GetPlayers() <= 0 do
wait()
end
print(“do it”)
local filter = game:GetService(“Chat”):FilterStringForPlayerAsync(“hello”, game.Players:GetPlayers()[1])
print(“filtered string is”, filter)[/code]
is this still happening? We’ve been turning a few things on in the last 30 min or so, maybe it was a temporary issue?
My game was using this and I had to restart it several times due to an issue, people complaining that they couldn’t chat, guess I might have to put something in place just in case something like this happens.