Script link here
How to Setup:
- Download the ChatTags module and put it in your game (I recommend putting it in ServerScriptService)
- Require the module
Updates the Player’s ChatTags.
- Add(player:Player, tagText:string, tagColor:Color3, Order:number)
If another Tags with the same order is found, it will overwrite the old one.
- Remove(player:Player, Order:number)
Remove a specific ChatTags from a specific Player.
Remove all ChatTags from a specific Player.
If set to true will update player’s tag everytime it changes.
This color will be chosen if you don’t put in any color when you add a new tag.
Latest Version: v1.0.0
can there be a script, where it assigns the developer of the game’s friends with a special chat tag called friends, instead of manually adding the ID of every single friend, for example if I made a friend today i ain’t gonna remember to add them so the script should check if that person is a friend of me and assign the role, I wanna know if that is possible and how to do it
You can use this script:
local Players = game:GetService('Players')
local ChatTags = require(script:WaitForChild('ChatTags')) --Replace this with the path to the ChatTags
local FriendTagTitle = '[Friend]'
local FriendTagColor = Color3.fromRGB(85, 255, 255)
local OwnerId = 0 --Replace this with the Developer's UserId
local isFriendWithOwner = false
isFriendWithOwner = player:IsFriendsWith(OwnerId)
if isFriendWithOwner then
Loved your module!
I’m applying it to Anime Hatchers!