they weren’t using coregui for a while…
wouldnt this get combated by exploiters simply using “game:GetService("Players")
”?
Yes, this genuinely seems like an easy fix for exploiters, instead of using game.Players
to simply use game:GetService("Players")
Because “detection” posts didn’t really exist back then.
Last I checked they were not using CoreGui for their internal executor UI, I apologize for the mistake on my end.
The CE executor is only level 2, so it doesn’t have even access to CoreGui, so they have to parent it to PlayerGui. (rune is a bunch of skids lmao)
Who said that don’t have custom function? , I can to tell you i can make byself custom function?
Rune is already made custom function so im 100% they not on level 2
That unless. Why? you can to do without tools to inject. Rune already did without tools.
You replied to an old post
They are still level 2, and their custom functions can be easily made with normal luau, there’s still no hookfunction or getconnections, and It’s still easily detectable.
Yes they do, if you try to access a CoreScript
in Studio (you must have CoreGui
visibility on and playtesting), it will tell you you don’t have a sufficient access level. Certain scripts have certain security levels in Roblox, with CoreScript
s being one of the highest.
They already access as i send the image.
I’m just telling you what I saw with printidentity()
and their community.
Rune is releasing an update soon, though. So, they probably will be on Level 7 or higher like most Executors. It’s funny how instead of working on their executor they’re working on a CheatEngine method that will likely be patched soon.
It will take weeks before It gets patched at this point, just like celestial, It took like 1 - 2 months for it to get patched, If it does get patched sooner than expected, I would be surprised.
I remember when a guy said that exploiting was over, but it only took like 1 month after the announcement to get a fully working executor, even though It crashes a lot.
It just slowed down, and made bit harder.
getservice and .localplayer in question
RUNE Cheat engine detection!, imagine this actually worked, ReplicatedFirst btw.
local TeleportService = game:GetService("TeleportService")
local Players = game:GetService("Players")
local LocalPlayer = Players["LocalPlayer"]
local IsTeleported = TeleportService:GetLocalPlayerTeleportData()
if IsTeleported then
LocalPlayer:Kick("Teleport from another place detected :Troll:")
end
TeleportService.LocalPlayerArrivedFromTeleport:Connect(function(...)
local TeleportData = select(1,...) or select(2,...)
if TeleportData then
LocalPlayer:Kick("Teleport from another place detected :Troll:")
end
end)
The thing about doing it like that is some games have teleportation to internal places so I found that not to be the best way to check. I personally iterate through the teleportdata and look for LuaSourceContainers